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1
Warhammer Tabletop / Gedon mästerskapen 7 December
« skrivet: november 27, 2013, 22.59 »
Vet att många WFB spelare inte kollar forumet så ofta men lägger upp det ändå.

Samling 09,45

Match 1 10-13

Lunch 13-14

Match 2 14-17

Match 3 17,30 - 20,30

 

Eventuell prisutdelning 20,45

 

2500 poäng

komp 14-20

 

Missons match 1 Diagonal walk

Tre objektiv placeras på bordet. Det första i mitten av bordet. De två andra på var sin sida om det första. 24" ifrån det i mitten, diagonalt över bordet. Man slår på en T6 . VP kommer delas ut i runda 3 och runda 6.

Runda 3
Mitten objektivet: +150 VP
Det objektivet som är längst bort från din egen deployment: +200 VP
Det objektivet närmast din egen deployment: +0 VP

Runda 6
Mitten objektivet: +100 VP
Det objektivet som är längst bort från din egen deployment: +150 VP
Det objektivet närmast din egen deployment: +0 VP

 

Misson match 2 Stay intact

I detta scenario spelar vi med Fortitude Points(FP) från regelboken.
Generalen är 2p sen är BSB 2p och alla andra baner 1p st.

VP ges för differansen i FP som finns kvar vid matchens slut
Differansen i FP:
1: +150 VP
2: +300 VP
3: +450 VP
4: +600 VP

 

Misson match 3 KILL THE KING and humiliate his banner

Den som först dödar en BSB i närstrid ges +150 VP. (Man får bara +50 VP om man dödar BSBn med skytte eller magi)
Den som först dödar en General i närstrid ges +250 VP. (Man får bara +100 VP om man dödar generalen med skytte eller magi)
(Det delas inte ut några +100p för dödad general eller BSB i detta scenariot.)
(Att en BSB eller General dör av panik går som skytte. Om dom blir översprungna efter ett break test räknas dom som döda i närstrid)

 

Objektiv regler:
Enheterna har olika värde beroende på typ och det är dessa som man räknar ihop när det gäller att hålla objektiv och ta scenariopoängen.
Objektiv hålls om man har minst en modell av enheten inom 6" från objektivet och enheten/enheternas värde överstiger motståndarens värde.
Enheter som skapas under matchen av olika anledningar dvs som inte finns med på armelistan kan inte hålla objektiv.
Flyende enheter kan inte hålla objektiv.

 

Endast enheter med minst 5(3 modeller för monstrous, chariots, flying cav,swarms, cav, warbeasts) modeller kan hålla objektiv och då endast 1 objektiv per enhet!

Poäng per enhet: (till infanteri hör infanteri, monstrous infanteri)
Infantry/monsterous infantry med minst 2 fulla ranker = 2p (första ranken räknas)
Karaktärer, skapade units och flyende enheter= 0p
Övrigt = 1p

 

 

Poäng:
0-150 10-10
151-300 11-9
301-450 12-8
451-700 13-7
701-950 14-6
951-1200 15-5
1201-1550 16-4
1551-1900 17-3
1901-2250 18-2
2251-2700 19-1
>2700 20-0

2
Vi brukar inte vara så många som kommer så det vore bra om de som ska hjälpa till med att stå i kiosk/reception mm kommer också så vi kan ordna schema.



3
Det kommer någon reporter som ska skriva om brädspel och kanske lite andra saker så det vore bra om det kunde vara många brädspelare där samt att de
vill ha tips om bra brädspel.

Om någon brädspelare läser detta och har tid och snacka lite med BT kan ni ringa mig på 0709/371498


4
BSK 31 1-3 november 2013 / Konventsmöte 28/09 kl.13,00
« skrivet: september 26, 2013, 13.45 »
Kommer att ha det på lördag nu istället för på söndag.

Hoppas så många som möjligt kommer.


5
BSK 31 1-3 november 2013 / Konventsmöte 15/09 kl.13,00
« skrivet: september 09, 2013, 17.07 »
Till detta mötet bör det mest vara klart.

Har ni några idéer om konventet eller vill hjälpa till med något är det bra om ni kommer.

6
BSK 31 1-3 november 2013 / Konventsmöte 01/09 kl.13,00
« skrivet: augusti 20, 2013, 09.46 »
Jag hoppas att det kommer lite fler på detta mötet för det är en hel del saker som måste ordnas för att vi ska kunna ha en BSK i år.

7
BSK 31 1-3 november 2013 / Protokol från konventsmöte 17/8
« skrivet: augusti 20, 2013, 09.44 »
David ska göra följande till nästa möte:
Ta kontakt med bäckängskolan. Söka bidrag från kommunen. Kontakta ansvariga för magic, WFB samt warmaachine. Ordna ansvariga för kiosken samt receptionen.

Thomas ska göra följande till nästa möte:
Svara på mindre förfrågningar han för via mail. Vissa små arrangemang ska han han vidareföra till David så ska han kontakta de.

Ola ska göra följande till nästa möte:
Ordna en bild vi kan använda på affischer. Ta reda på om kommunen eller sverok kommer att genomföra några ändringar som kan påverka hos under BSK.

8
BSK 31 1-3 november 2013 / Konventsmöte 17/8 kl.13,00
« skrivet: augusti 12, 2013, 22.02 »
Det går lite segt på BSK fronten så därför kommer vi ha ett möte nu på lördag.

Jag saknar kontaktuppgifter till många av de som brukar hjälpa till så om ni läser detta så får ni gärna föra det vidare och så hopps jag vi ses på lördag.

Har ni några frågor kan ni ringa mig på 0709/371498


9
Warhammer Tabletop / WFB turnering 2 december
« skrivet: november 14, 2012, 14.34 »
Det är 6 pers från gbg och 7 från Jönköping som sagt att de ska komma men det vore roligt om det kom några från gedon med.

2500 poäng komp 10 - 15. Man kan lira med omålat och proxa lite.

10
BSK 30 / Behöver hjälp fån alla Göteborgare
« skrivet: oktober 31, 2012, 21.38 »
Vi ska ju låna bord och terräng av Ylva och vi behöver så många personer som möjligt som kan hjälpa till att bära in de sakerna i ett släpp imorgon torsdag runt 18.

Så bor du i Göteborg eller känner några som bor där som kan hjälpa till så för du gärna höra av dig till mig här eller ringa på 0709/371498


11
Brädspel / Behöver en expert på bärdspel
« skrivet: oktober 16, 2012, 12.48 »
En person från BT ringde mig och vill ha lite tips på bra brädspel.

De ska inte vara allt för svåra och passa en familj bra. Så en tioåring ska kunna spela det.

Om det är någon som har bra koll får ni gärna PMa mig så ger jag er kontaktuppgifter till Karin på BT.


12
BSK 30 / Behöver en person som kan jobba hela konvenet.
« skrivet: september 22, 2012, 13.13 »
Då det verkar finnas ett visst intresse för 40K på BSK i år söker vi en person som kan hjälpa till med det.

Vi har redan en person men han vill inte göra det själv. Det krävs inga kunskaper om spelet för att hjälpa till utan det enda som man behöver göra är att fylla i resultat och se till att matcherna slutar och börjar i tid.

Det kommer nog mellan 20 - 40 personer så det blir inte så jättestort och på två personer flyter det nog på ganska bra.

13
Warhammer Tabletop / WFB turnering 15 september
« skrivet: augusti 28, 2012, 12.10 »
Det kommer lite folk från Göteborg och Jönköping med så det vore bra om ni som ska vara med skriver det så jag vet hur mycket av lokalen vi behöver.
Vi kommer börja vid 09.30 men vore bra om några är nere vid 09.00 för att hjälpa till med borden.

Vi kommer lira med ETC vilket är följande regler.

 Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
I. General Restrictions:
2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.
Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
- Player can use maximum 5 PD to cast a spell. For death & shadow spells this max is lowered to 4 power dice.
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from Winds of magic, an army may only use 2 PD/DD per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2. Can use 4 instead of 3 same core units and have a unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Bretonnia: No Restrictions
Chaos Dwarfs
Hellcannon, Iron daemon are each 0-1.
Iron daemon and kdai destroyer
Chalice of darkness counts as 2 pd
Max 3 outof lore of Hashut, Str. 5 war machine shooting templates, Kdai destroyer, iron daemons.
Chalice or Sorcerer Prophet
Lore of Hashut can be cast with max 4 PD.
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Harpies are 0-2. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\any number of wizards using death & shadow magic\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; gyrocopter doesn't count for max 4 war machine/template.
Daemons of Chaos
Max. 30 Models per unit; All daemonic gifts are 0-1. Daemonic Battle Standard can have gifts if his magic banner does not cost over 50pts. Siren song cannot be taken by Herald of Slaanesh. Max 6 flamers in the army. MOS: If taken by herald it gives you 'loremaster: Lore of Tzeentch' or the ability to randomly determine spells(as a normal lvl 2) from any of the 8 rulebook lores.
The Empire: Steam tank 0-1. Cannons 0-3, steam stank count as a cannon.
High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 3PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction). Max 1 of these in army death lore/bane head/feedback scroll
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd, Rune Maw Banner counts as 1dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 3 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster.
Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is 60 models per unit. +100 pts.
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner;
Vampire Counts
Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 etheral units (incl. Heroes). 0-2 red fury and/or quickblood abilities. 0-4 howls (death shriek counts as 2). 0-1 Terrorgheist , a max of 4 flying units, max 15 mounted characters and black knights combined
Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD. If you have warriors, knights and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).




Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.
0-20 Victory-Points per game
60-100 Battle-Points per team.
(The losing team gets 60 points even if they score less[except in the final round] – the winning team never gets more than 100 points, even if they score more. Real Battle Points [non-limited by the 100-60 bracket] will be used in case of the Battle Points tie as tie-breaker.)
Victory points to Battle points per game:
0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0
IV. Scenarios

Pitched battle scenario
V. Simple Line of Sight
All units and terrain pieces are divided into the following three categories.
- Blocking: Hills, Buildings and impassable terrain.
These block Line of Sight, even to other blocking terrain (You can't see through it).
- Non-Blocking: Rivers, marches and swarms.
Does not block Line of Sight (You can see through them/it).
- Interfering: All other terrain and units.
Does not block Line of Sight (You can see through them/it).
- If you shoot through interfering units or terrain there is a -2 to hit penalty, only -1 for woods (never
cumulative).
- If shooting at a large target, units in buildings or on hills there are no to hit modifiers for interfering
or non-blocking terrain or units, unless it is an interfering wood.
- When such a unit is doing the shooting there are no to hit penalties for interfering or non-blocking
units or terrain, other than interfering woods.

14
Figurspel / WFB turnering 15 september
« skrivet: augusti 27, 2012, 12.56 »
Det kommer lite folk från Göteborg och Jönköping med så det vore bra om ni som ska vara med skriver det så jag vet hur mycket av lokalen vi behöver.
Vi kommer börja vid 09.30 men vore bra om några är nere vid 09.00 för att hjälpa till med borden.

Vi kommer lira med ETC vilket är följande regler.

 Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
I. General Restrictions:
2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.
Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
- Player can use maximum 5 PD to cast a spell. For death & shadow spells this max is lowered to 4 power dice.
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from Winds of magic, an army may only use 2 PD/DD per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2. Can use 4 instead of 3 same core units and have a unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Bretonnia: No Restrictions
Chaos Dwarfs
Hellcannon, Iron daemon are each 0-1.
Iron daemon and kdai destroyer
Chalice of darkness counts as 2 pd
Max 3 outof lore of Hashut, Str. 5 war machine shooting templates, Kdai destroyer, iron daemons.
Chalice or Sorcerer Prophet
Lore of Hashut can be cast with max 4 PD.
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Harpies are 0-2. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\any number of wizards using death & shadow magic\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; gyrocopter doesn't count for max 4 war machine/template.
Daemons of Chaos
Max. 30 Models per unit; All daemonic gifts are 0-1. Daemonic Battle Standard can have gifts if his magic banner does not cost over 50pts. Siren song cannot be taken by Herald of Slaanesh. Max 6 flamers in the army. MOS: If taken by herald it gives you 'loremaster: Lore of Tzeentch' or the ability to randomly determine spells(as a normal lvl 2) from any of the 8 rulebook lores.
The Empire: Steam tank 0-1. Cannons 0-3, steam stank count as a cannon.
High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 3PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction). Max 1 of these in army death lore/bane head/feedback scroll
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd, Rune Maw Banner counts as 1dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 3 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster.
Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is 60 models per unit. +100 pts.
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner;
Vampire Counts
Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 etheral units (incl. Heroes). 0-2 red fury and/or quickblood abilities. 0-4 howls (death shriek counts as 2). 0-1 Terrorgheist , a max of 4 flying units, max 15 mounted characters and black knights combined
Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD. If you have warriors, knights and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).




Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.
0-20 Victory-Points per game
60-100 Battle-Points per team.
(The losing team gets 60 points even if they score less[except in the final round] – the winning team never gets more than 100 points, even if they score more. Real Battle Points [non-limited by the 100-60 bracket] will be used in case of the Battle Points tie as tie-breaker.)
Victory points to Battle points per game:
0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0
IV. Scenarios

Pitched battle scenario
V. Simple Line of Sight
All units and terrain pieces are divided into the following three categories.
- Blocking: Hills, Buildings and impassable terrain.
These block Line of Sight, even to other blocking terrain (You can't see through it).
- Non-Blocking: Rivers, marches and swarms.
Does not block Line of Sight (You can see through them/it).
- Interfering: All other terrain and units.
Does not block Line of Sight (You can see through them/it).
- If you shoot through interfering units or terrain there is a -2 to hit penalty, only -1 for woods (never
cumulative).
- If shooting at a large target, units in buildings or on hills there are no to hit modifiers for interfering
or non-blocking terrain or units, unless it is an interfering wood.
- When such a unit is doing the shooting there are no to hit penalties for interfering or non-blocking
units or terrain, other than interfering woods.

15
BSK 30 / Behöver hjälp till koventet.
« skrivet: juni 06, 2012, 13.39 »
Jag behöver minst 6 pers som kan bära bord och terräng under fredagen samt söndagen.
Då menar jag 6 extra personer så jag räknar inte med de som alltid hjälper till.
Vi kommer nog att börja runt ett på fredagen och vara klara runt sex. På söndagen börjar vi runt ett och är klara runt tre.

Behöver även folk som kan hjälpa till med 40k biten för annars blir det inget i år.

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