MMMCripples III

Startat av mlkr, december 08, 2019, 20.45

Föregående ämne - Nästa ämne

mlkr

--- MMMCripples III ---
NO ONE GETS OUT ALIVE!

MMMCripples är turneringen där enda sättet för dina spelare att lämna laget är via ond bråd död!
Som coach är det alltså ditt jobb att göra så gott du kan med de spelare du har från start.
Inga nyförvärv under turneringens gång. Inget kickande av skadade spelare. Inga apotekare. Inga rerolls.
Bara blod, hjärnskakningar, brutna ben och någon eventuell touchdown.

SEGRARE MMMCripples II: RALLINATOR - COURONNE GENERAL HOSPITAL
SEGRARE MMMCripples I: MAIDENMANIAC - SPITEPEAK SKULKERS


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RUNDA 5 - DEADLINE 23/2
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Anmälda lag till MMMC1A

None so far.

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Varje ras har restriktioner & krav på tillåtna laguppsättningar! Var vänlig att följa dessa vid skapande av lag samt under ligans gång.
Jag litar på att deltagande coacher följer de regler som gäller. Matchbokning sköts direkt mellan coacher. Använd den kontaktinfo varje coach angett i sin laganmälan.

Från det att jag rullar till ny omgång har vi 2 veckor på oss att spela våra matcher. Jag försöker rulla så fort alla matcher i en omgång spelats klart.

Vi får se hur många vi blir och kör upplägg därefter.
Poäng enligt följande: +3 per win, +1 per draw, +0 per loss.
Tie-breaker är TD difference > Number of TD > Random bonanza.


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MAIN RULES

- NO use of Re-rolls. (Team RR's, Inducements, kickoff-results)

- NO use off Apothecary. (Staff or Inducements)

- NO player ever leaves a team unless it dies on the field.

- NO "Leader" or "Pro" skill on any player. All other skills ok.

- Allowed inducements: Any Star player, Mercenaries, Secret Weapons, Wizards, Bribes and Max 1 Bloodweiser Babe.

- Teams have restrictions on what players are allowed on the roster. See "Team Rules and Restrictions". These restrictions must never be exceeded. Not even with inducements.

- No new players may be bought during a MMMCripples cup. Loners are your new best friends.

- Two minute turns!

- Undead, Necromantic and Nurgle teams cannot buy any zombies/rotters raised from dead players.


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ADDITIONAL RULES

- New Teams or teams from earlier MMMC seasons only. Teams must not have been played elsewhere.

- Kick off results are on.

- Aging is off.

- Stadium upgrades allowed.


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TEAM RULES AND RESTRICTIONS
When building a new team, or changing the roster between seasons, the following rules and restrictions must be followed.

- MAX 1000TV.
- No RR's or Apothecary.
- No Fan Factor.
- Positional minimums must be followed at team creation.
- Positional maximums must never be exceeded.
- Max number of players must not be exceeded at team creation.

HOW TO GET NEW PLAYERS
New players can only be bought between seasons.

- Maximums can still not be exceeded.
- Minimums can now be disregarded.
- Max 16 players in team.


------------TEAMS-----------

AMAZON
Minimum: 2 Catchers
Max: 2 Blitzers
Max 13 players in new team

BRETONNIAN
Max: 3 Blitzers
Max 14 Players in new team

CHAOS
Minimum: Minotaur
Max: 3 Warriors
Max 13 Players in new team

CHAOS DWARF
Minimum: Minotaur
Max: 4 Chaos Dwarf blockers
Max: 1 Bull Centaur
Max 13 players in new team

DARK ELF
Minimum: 1 Runner + 1 Witch Elf + 1 Assassin
Max: 3 Blitzers
Max 13 players in new team

DWARF
Banned from play!

ELVEN UNION
Minimum: 4 Catchers
Max 13 players in new team

GOBLIN
Minimum: 2 Trolls + 1 Fanatic + 1 Bombardier + 1 Pogoer
Max 16 players in new team

HALFLING
Minimum: 2 Treemen + 12 Halflings
Max 16 players in new team

HIGH ELF
Minimum: 4 catchers
Max 13 Players in new team

HUMANS
Minimum: Ogre + 2 Catchers
Max: 3 Blitzers
Max 14 Players in new team

KHEMRI
Max: 3 Tomb Guardians
Max: 1 Blitz-Ra
Special: 1 extra Tomb Guardian/Blitz-Ra or 1 Thro-Ra
Max 13 players in new team

KISLEV CIRCUS
Minimum: Tame Bear + 2 Catchers
Max 14 players in new team

LIZARDMEN
Minimum: Kroxigor
Max: 4 Saurus
Max 14 Players in new team

NECROMANTIC
Minimum: 2 Ghouls
Max: 1 Werewolf
Max 13 Players in new team

NORSE
Minimum: Yhetee + 2 Throwers
Max: 1 Runner
Max 14 Players in new team

NURGLE
Minimum: Beast of Nurgle, + 4 Pestigors
Max: 2 Nurgle Warriors
Max 13 Players in new team

OGRE
Minimum: 6 Ogres
Max 16 players in new team

ORC
Minimum: Troll + 4 Goblins + 2 Throwers
Max: 5 Blitzers & Black Orcs (Total, in any combination)
Max 13 Players in new team

SKAVEN
Minimum: Rat Ogre, + 1 thrower
Max 14 Players in new team

UNDEAD
Minimum: 4 Ghouls + 4 Skeletons
Max 13 Players in new team

UNDERWORLD DENIZENS
Minimum: Warpstone Troll + 2 Skaven Linemen
Max: 1 Skaven Thrower
Max 14 players in new team

VAMPIRE
Minimum: 5 Vampires
Max 14 players in new team

WOOD ELVES
Minimum: Treeman
Max 13 Players in new team

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/Veni Vidi Vicious

emil